![]() ![]() They accumulated lots of experience through hunting with the Olmakhan. "Living in the village of Atholma in Sandswept Isles, they learned how to endure yourself and become a Earth Walker. Ring of TempestSummons a electric field that deals damage and applies swiftness and fury to allies. Tornado ShockSummons a tornado at the location, it deals damage and pull nearby foes.(Animation similiar to the Earth Glyph Storm but fast and works like Mesmer Focus 4. Wind WalkBecomes stealthy, gains swiftness, the next attack deals critical damage. GaleCall forth the streght of the wind and strike the foe.(The projectil has an animation similiar to the Elementalist Scepter 3.) Seed of WindSend out a Air bullet that damages foes.(The projectil has an animation similiar to the Death Shroud's Auto-Attack.) Evade attacks and hurl damaging air blades, dealing multiple damage to enemies ![]() "Living with and helping the Zephyrites at the Dry Top, they learned more about the air magic stored in crystals, now they can focus entirely on air magic and be an airbender.After the start of a battle, airbenders often swiftly summon the power of wild spirits, then unleash a series of wild, consecutive strikes to destroy the enemy" Reference Ice SpikeBestowns the essence of frost to summon an Ice Spike at the target location, chilling and dealing damage to nearby foes. Ring of FrostBlast the targeted area, It deals damage and immobilize foes.įrostboltLaunches a frostbolt at the foe, chilling foe. IcicleCharge up energy, creating a powerful Icicle that pierces through enemies. Applies Vunerabilty.(Animation similiar to the Guardian Staff's Auto-Attack.) Role: Dps Abilty: Receive +200 Power and +200 Vitalityįrozen SphereFires at the target three times. Ice and Frost are not only their weapon but also their shield." Reference "Living in Far Shiverpeaks and studying at the Eye of the North, they learned how to use the cold as main power, being a Frostweaver.Cold is the enemie of commoners but most loyalfriend of a Frostweaver. Light PulseThe divine light pulses and blinds nearby foes, applies Light Aura and heals allies.(Animation similiar to the Revenant Staff 4.) It deals damage and radiates healing for nearby allies.(Animation similiar to the Druid Staff's Auto-Attack. Holy PrismFires a beam of light that scatters to strike a clump of targets. Deal more damage to burning foes.(Animation similiar to the Guardian Staff 2.)Īngel's AidFlies to the target location healing and applying swiftness to nearby allies.(Animation similiar to the Dragon Hunter F2.) Light of SmitingFires light's spheres at the target.įlame StrikeThe Sacred flames fall from above, rapidly healing allies and then blasting foes in the area. Role: Healer Abilty: Convert Power into Healing Power ![]() When facing enemies, Lightbringers are the hottest sunlight that purges evil while in front of allies, they are kindest light of dawn that brings hope." Reference "Living somewhere in the desert and studying at the Kormir library, they learned how to convert their power into healing power then channeling their fire into sacred light for healing, being a lightbringer. Elite spec mechanic:ĪvatarAll avatars use a staff with unique skins,Each avatar has a different role and a passive ability that can be activated by a trait, such as pulsing boons for Reaper's Shroud.these abilities are discrebed bellow.There are glyph skills on utilities just to fill it. With a longbow in hand, their new profession mechanic allows them to accumulate elemental force to become a elemental avatar."This mechanic is a mixture of Berserker and Druid. They have acquired knowledge to channel elemental avatars and become stronger, but for that they need to focus on just one element. "After studying in different regions of Tyria and Elona, the elementalist got to know new cultures and adapted to new ways of living. ![]()
0 Comments
Leave a Reply. |